![]() This is an issue we're having with OS X. Move the game to a different folder and then run the game again.You can download the necessary driver for free with this link: ![]() You probably don't have DirectX yet or you are missing a driver either way.Windows - Shader error? / o nly see a black screen / other graphical issues? navigate the map with ASWD or while holding the right mouse button.Playing a plant on a grass biome tile will result in a wheat plant, but playing a plant card somewhere else will also create something else. scroll through base & human info with the mouse wheel or with the arrow keys Simmiland Free Download: In Simmiland you create a small civilization that you can only influence indirectly by playing cards to the land, such as plants and minerals.✨ fulfill their wishes to gain faith which you need to play cards ✨ How far will your civilization come? will they create a church? or maybe escape their imminent end in a rocket? Which also increases my resistance on using those annoying wind cards :-)ġ2) Wind cards should state they decrease the temperature as it's less obvious than with the sun card increasing it.You create a new world and can play cards until the apocalypse comes. Is white "craftable" or "available" since neither one seem to be consistently true? Please add a help or tooltip about this.ġ1) On that same note is there a reason why people are not cleaning out the tools and crafted stuff from the terrain? I end up in the town phase having a massive amount of crap in form of axes, pick axes and fried eggs all around the place. The inspect card will trigger an invention that will help the humans explore your world further. Would probably help on those false bug reports on people dying even when there's "food" available.ġ0) I don't understand the white and red colors in the discovery window. Watch how mankind develops What the heck is Simmiland In Simmiland you create a small civilization that you can only influence indirectly by playing cards to the land. For example the remove / kill cards are almost always bad cards to use, I might have had to kill a bear once or twice but still, there's too many in my deck and I can't seem to do anything about it.ĩ) IMO it'd be nice to have some more info and icons on stuff, especially with hover tooltips like which food is edible and which is not. Playing cards on different biomes and objects will result in different findings. In this game you indirectly influence a small civilization by manipulating their surroundings by playing cards. Summary: Simmiland is a god-like card game. Also compendium entries don't seem to be quite in line with the game: for example cloth spinner is supposed to come from inspecting cactus ("needle", I get it) but is actually granted from inspecting wool.Ĩ) I'd love to edit my deck. Generally favorable reviews based on 8 Ratings. Then few other ones which might go against your design decision:ħ) I understand one of the things in the game is to find the new technologies by inspecting stuff, but after you got past the initial easy inspects this turns out to be a bit more tedious than fun you just keep hovering around the stuff to see if you could research something. Implemented in V1.4.9Ħ) You have some bad problems with mouse hover since the windows don't seem to block them inspecting terrain behind your storage window, for example, is incredibly confusing. Fixed in V1.4.9, niceģ) I think it would be very nice to save the window layout so you don't have to open discoveries, map data and wishes window + arranging them every single time you start a new game.Ĥ) There doesn't seem to be credits in main menu, come on :-)ĥ) Inspect card should definitely work in the storage menu, having to drop the items out just to inspect them is silly. ![]() ![]() Keep me in mind in the future if you want high quality game music, if you decide to replace the music in this game I might even do it for free since I like the game.Ģ) I'd really like the bugged bottom-cut font problem resolved, this seem to pain quite many others too. Here's few ideas for improvements and bugs / fixes, first the more viable ones:ġ) The looping music drives me crazy. Nice concept, funny animations, simple and enjoyable and the price point is low. First of all, thanks from a fellow game developer for fun.
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